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Multiple scene editing *POTENTIALLY UNSTABLE*

-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
This commit is contained in:
Juan Linietsky
2015-06-22 00:03:19 -03:00
parent 37af8b4136
commit e9bbb97acc
37 changed files with 1268 additions and 284 deletions

View File

@@ -1195,7 +1195,7 @@ static void _find_identifiers(GDCompletionContext& context,int p_line,bool p_onl
}
static const char*_type_names[Variant::VARIANT_MAX]={
"null","bool","int","float","String","Vector2","Rect2","Vector3","Matrix32","Plane","Quat","AABB","Matrix3","Trasnform",
"null","bool","int","float","String","Vector2","Rect2","Vector3","Matrix32","Plane","Quat","AABB","Matrix3","Transform",
"Color","Image","NodePath","RID","Object","InputEvent","Dictionary","Array","RawArray","IntArray","FloatArray","StringArray",
"Vector2Array","Vector3Array","ColorArray"};