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mirror of https://github.com/godotengine/godot.git synced 2025-11-15 13:51:40 +00:00

-All types have editable script now in properties

-Changed clip to a property in Control which can be set by the user
This commit is contained in:
Juan Linietsky
2017-01-09 15:50:08 -03:00
parent 0e635b683b
commit e9bb65db81
20 changed files with 64 additions and 27 deletions

View File

@@ -684,7 +684,6 @@ void Polygon2DEditor::_uv_draw() {
mtx.elements[2]=-uv_draw_ofs;
mtx.scale_basis(Vector2(uv_draw_zoom,uv_draw_zoom));
VS::get_singleton()->canvas_item_set_clip(uv_edit_draw->get_canvas_item(),true);
VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(),mtx);
uv_edit_draw->draw_texture(base_tex,Point2());
VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(),Matrix32());
@@ -984,6 +983,8 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) {
error = memnew( AcceptDialog);
add_child(error);
uv_edit_draw->set_clip_contents(true);
}