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Added few more built-ins to shader language
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@@ -1463,6 +1463,7 @@ void ShaderCompilerRD::initialize(DefaultIdentifierActions p_actions) {
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texture_functions.insert("textureLod");
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texture_functions.insert("textureProjLod");
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texture_functions.insert("textureGrad");
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texture_functions.insert("textureGather");
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texture_functions.insert("textureSize");
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texture_functions.insert("texelFetch");
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}
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