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Cleanup function state connections when destroying instance
Co-authored-by: Adam Scott <ascott.ca@gmail.com>
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@@ -1483,7 +1483,12 @@ GDScript::~GDScript() {
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// Order matters since clearing the stack may already cause
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// the GDScriptFunctionState to be destroyed and thus removed from the list.
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pending_func_states.remove(E);
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E->self()->_clear_stack();
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GDScriptFunctionState *state = E->self();
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ObjectID state_id = state->get_instance_id();
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state->_clear_connections();
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if (ObjectDB::get_instance(state_id)) {
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state->_clear_stack();
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}
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}
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}
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@@ -1926,7 +1931,12 @@ GDScriptInstance::~GDScriptInstance() {
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// Order matters since clearing the stack may already cause
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// the GDSCriptFunctionState to be destroyed and thus removed from the list.
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pending_func_states.remove(E);
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E->self()->_clear_stack();
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GDScriptFunctionState *state = E->self();
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ObjectID state_id = state->get_instance_id();
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state->_clear_connections();
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if (ObjectDB::get_instance(state_id)) {
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state->_clear_stack();
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}
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}
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if (script.is_valid() && owner) {
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