You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Add a double-precision editor build to CI
This commit is contained in:
@@ -786,7 +786,7 @@ void RendererCanvasCull::canvas_item_add_texture_rect(RID p_item, const Rect2 &p
|
||||
if (p_tile) {
|
||||
rect->flags |= RendererCanvasRender::CANVAS_RECT_TILE;
|
||||
rect->flags |= RendererCanvasRender::CANVAS_RECT_REGION;
|
||||
rect->source = Rect2(0, 0, fabsf(p_rect.size.width), fabsf(p_rect.size.height));
|
||||
rect->source = Rect2(0, 0, ABS(p_rect.size.width), ABS(p_rect.size.height));
|
||||
}
|
||||
|
||||
if (p_rect.size.x < 0) {
|
||||
|
||||
Reference in New Issue
Block a user