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Add a double-precision editor build to CI

This commit is contained in:
Aaron Franke
2021-09-16 01:03:50 -05:00
parent 012b2b5385
commit e9808e3d9a
16 changed files with 107 additions and 109 deletions

View File

@@ -786,7 +786,7 @@ void RendererCanvasCull::canvas_item_add_texture_rect(RID p_item, const Rect2 &p
if (p_tile) {
rect->flags |= RendererCanvasRender::CANVAS_RECT_TILE;
rect->flags |= RendererCanvasRender::CANVAS_RECT_REGION;
rect->source = Rect2(0, 0, fabsf(p_rect.size.width), fabsf(p_rect.size.height));
rect->source = Rect2(0, 0, ABS(p_rect.size.width), ABS(p_rect.size.height));
}
if (p_rect.size.x < 0) {