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Add a double-precision editor build to CI

This commit is contained in:
Aaron Franke
2021-09-16 01:03:50 -05:00
parent 012b2b5385
commit e9808e3d9a
16 changed files with 107 additions and 109 deletions

View File

@@ -29,15 +29,15 @@ jobs:
build-mono: true
artifact: true
- name: Editor and sanitizers (target=debug, tools=yes, tests=yes, use_asan=yes, use_ubsan=yes)
cache-name: linux-editor-sanitizers
- name: Editor with doubles and sanitizers (target=debug, tools=yes, float=64, tests=yes, use_asan=yes, use_ubsan=yes)
cache-name: linux-editor-double-sanitizers
target: debug
tools: true
tests: true
sconsflags: use_asan=yes use_ubsan=yes
sconsflags: float=64 use_asan=yes use_ubsan=yes
proj-test: true
godot-cpp-test: true
bin: "./bin/godot.linuxbsd.tools.64s"
bin: "./bin/godot.linuxbsd.double.tools.64s"
build-mono: false
# Skip 2GiB artifact speeding up action.
artifact: false