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Implement MSAA for 2D [Vulkan only]
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@@ -462,6 +462,7 @@ public:
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TextureSamples samples;
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uint32_t usage_bits;
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Vector<DataFormat> shareable_formats;
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bool is_resolve_buffer = false;
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TextureFormat() {
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format = DATA_FORMAT_R8_UNORM;
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