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Implement MSAA for 2D [Vulkan only]
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@@ -1418,9 +1418,13 @@ SceneTree::SceneTree() {
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root->set_as_audio_listener_2d(true);
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current_scene = nullptr;
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const int msaa_mode = GLOBAL_DEF_BASIC("rendering/anti_aliasing/quality/msaa", 0);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/msaa", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")));
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root->set_msaa(Viewport::MSAA(msaa_mode));
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const int msaa_mode_2d = GLOBAL_DEF_BASIC("rendering/anti_aliasing/quality/msaa_2d", 0);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/msaa_2d", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa_2d", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")));
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root->set_msaa_2d(Viewport::MSAA(msaa_mode_2d));
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const int msaa_mode_3d = GLOBAL_DEF_BASIC("rendering/anti_aliasing/quality/msaa_3d", 0);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/msaa_3d", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa_3d", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")));
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root->set_msaa_3d(Viewport::MSAA(msaa_mode_3d));
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const int ssaa_mode = GLOBAL_DEF_BASIC("rendering/anti_aliasing/quality/screen_space_aa", 0);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/screen_space_aa", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/screen_space_aa", PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast)"));
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