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Rename and reorder bake mode properties for consistency
The order now goes from least to most computationally expensive: - Disabled - Static - Dynamic
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@@ -1928,8 +1928,8 @@ void RenderingServer::_bind_methods() {
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BIND_ENUM_CONSTANT(LIGHT_PARAM_MAX);
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BIND_ENUM_CONSTANT(LIGHT_BAKE_DISABLED);
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BIND_ENUM_CONSTANT(LIGHT_BAKE_DYNAMIC);
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BIND_ENUM_CONSTANT(LIGHT_BAKE_STATIC);
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BIND_ENUM_CONSTANT(LIGHT_BAKE_DYNAMIC);
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BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_DUAL_PARABOLOID);
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BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_CUBE);
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