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Rename and reorder bake mode properties for consistency
The order now goes from least to most computationally expensive: - Disabled - Static - Dynamic
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@@ -1,6 +1,6 @@
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#define LIGHT_BAKE_DISABLED 0
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#define LIGHT_BAKE_DYNAMIC 1
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#define LIGHT_BAKE_STATIC 2
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#define LIGHT_BAKE_STATIC 1
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#define LIGHT_BAKE_DYNAMIC 2
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struct LightData { //this structure needs to be as packed as possible
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highp vec3 position;
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