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Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Part of #33027, also discussed in #29848. Enforcing the use of brackets even on single line statements would be preferred, but `clang-format` doesn't have this functionality yet.
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@@ -175,7 +175,8 @@ public:
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_FORCE_INLINE_ void set_max_contacts_reported(int p_size) {
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contacts.resize(p_size);
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contact_count = 0;
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if (mode == PhysicsServer3D::BODY_MODE_KINEMATIC && p_size) set_active(true);
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if (mode == PhysicsServer3D::BODY_MODE_KINEMATIC && p_size)
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set_active(true);
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}
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_FORCE_INLINE_ int get_max_contacts_reported() const { return contacts.size(); }
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@@ -92,7 +92,8 @@ protected:
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#endif
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transform = p_transform;
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if (p_update_shapes) _update_shapes();
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if (p_update_shapes)
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_update_shapes();
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}
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_FORCE_INLINE_ void _set_inv_transform(const Transform &p_transform) { inv_transform = p_transform; }
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void _set_static(bool p_static);
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@@ -83,7 +83,8 @@ int G6DOFRotationalLimitMotor3DSW::testLimitValue(real_t test_value) {
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real_t G6DOFRotationalLimitMotor3DSW::solveAngularLimits(
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real_t timeStep, Vector3 &axis, real_t jacDiagABInv,
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Body3DSW *body0, Body3DSW *body1) {
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if (!needApplyTorques()) return 0.0f;
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if (!needApplyTorques())
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return 0.0f;
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real_t target_velocity = m_targetVelocity;
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real_t maxMotorForce = m_maxMotorForce;
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@@ -137,7 +138,8 @@ real_t G6DOFRotationalLimitMotor3DSW::solveAngularLimits(
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Vector3 motorImp = clippedMotorImpulse * axis;
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body0->apply_torque_impulse(motorImp);
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if (body1) body1->apply_torque_impulse(-motorImp);
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if (body1)
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body1->apply_torque_impulse(-motorImp);
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return clippedMotorImpulse;
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}
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@@ -187,7 +187,8 @@ public:
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void set_debug_contacts(int p_amount) { contact_debug.resize(p_amount); }
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_FORCE_INLINE_ bool is_debugging_contacts() const { return !contact_debug.empty(); }
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_FORCE_INLINE_ void add_debug_contact(const Vector3 &p_contact) {
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if (contact_debug_count < contact_debug.size()) contact_debug.write[contact_debug_count++] = p_contact;
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if (contact_debug_count < contact_debug.size())
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contact_debug.write[contact_debug_count++] = p_contact;
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}
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_FORCE_INLINE_ Vector<Vector3> get_debug_contacts() { return contact_debug; }
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_FORCE_INLINE_ int get_debug_contact_count() { return contact_debug_count; }
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