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Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Part of #33027, also discussed in #29848. Enforcing the use of brackets even on single line statements would be preferred, but `clang-format` doesn't have this functionality yet.
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@@ -1004,7 +1004,8 @@ void CPUParticles3D::_particles_process(float p_delta) {
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//scale by scale
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float base_scale = tex_scale * Math::lerp(parameters[PARAM_SCALE], 1.0f, p.scale_rand * randomness[PARAM_SCALE]);
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if (base_scale < 0.000001) base_scale = 0.000001;
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if (base_scale < 0.000001)
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base_scale = 0.000001;
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p.transform.basis.scale(Vector3(1, 1, 1) * base_scale);
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@@ -1253,7 +1254,8 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) {
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set_param(m_param, material->get_param(ParticlesMaterial::m_param)); \
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{ \
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Ref<CurveTexture> ctex = material->get_param_texture(ParticlesMaterial::m_param); \
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if (ctex.is_valid()) set_param_curve(m_param, ctex->get_curve()); \
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if (ctex.is_valid()) \
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set_param_curve(m_param, ctex->get_curve()); \
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} \
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set_param_randomness(m_param, material->get_param_randomness(ParticlesMaterial::m_param));
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@@ -257,7 +257,8 @@ String GPUParticles3D::get_configuration_warning() const {
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StandardMaterial3D *spat = Object::cast_to<StandardMaterial3D>(draw_passes[i]->surface_get_material(j).ptr());
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anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == StandardMaterial3D::BILLBOARD_PARTICLES);
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}
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if (anim_material_found) break;
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if (anim_material_found)
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break;
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}
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}
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@@ -306,9 +306,12 @@ String NavigationAgent3D::get_configuration_warning() const {
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void NavigationAgent3D::update_navigation() {
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if (agent_parent == nullptr) return;
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if (navigation == nullptr) return;
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if (update_frame_id == Engine::get_singleton()->get_physics_frames()) return;
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if (agent_parent == nullptr)
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return;
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if (navigation == nullptr)
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return;
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if (update_frame_id == Engine::get_singleton()->get_physics_frames())
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return;
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update_frame_id = Engine::get_singleton()->get_physics_frames();
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@@ -1346,7 +1346,8 @@ Vector3 KinematicCollision3D::get_remainder() const {
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return collision.remainder;
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}
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Object *KinematicCollision3D::get_local_shape() const {
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if (!owner) return nullptr;
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if (!owner)
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return nullptr;
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uint32_t ownerid = owner->shape_find_owner(collision.local_shape);
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return owner->shape_owner_get_owner(ownerid);
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}
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@@ -36,10 +36,14 @@
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#define FINDMINMAX(x0, x1, x2, min, max) \
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min = max = x0; \
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if (x1 < min) min = x1; \
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if (x1 > max) max = x1; \
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if (x2 < min) min = x2; \
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if (x2 > max) max = x2;
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if (x1 < min) \
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min = x1; \
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if (x1 > max) \
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max = x1; \
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if (x2 < min) \
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min = x2; \
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if (x2 > max) \
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max = x2;
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static bool planeBoxOverlap(Vector3 normal, float d, Vector3 maxbox) {
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int q;
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@@ -53,8 +57,10 @@ static bool planeBoxOverlap(Vector3 normal, float d, Vector3 maxbox) {
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vmax[q] = -maxbox[q];
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}
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}
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if (normal.dot(vmin) + d > 0.0f) return false;
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if (normal.dot(vmax) + d >= 0.0f) return true;
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if (normal.dot(vmin) + d > 0.0f)
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return false;
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if (normal.dot(vmax) + d >= 0.0f)
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return true;
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return false;
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}
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@@ -71,7 +77,8 @@ static bool planeBoxOverlap(Vector3 normal, float d, Vector3 maxbox) {
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max = p0; \
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} \
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rad = fa * boxhalfsize.y + fb * boxhalfsize.z; \
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if (min > rad || max < -rad) return false;
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if (min > rad || max < -rad) \
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return false;
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#define AXISTEST_X2(a, b, fa, fb) \
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p0 = a * v0.y - b * v0.z; \
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@@ -84,7 +91,8 @@ static bool planeBoxOverlap(Vector3 normal, float d, Vector3 maxbox) {
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max = p0; \
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} \
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rad = fa * boxhalfsize.y + fb * boxhalfsize.z; \
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if (min > rad || max < -rad) return false;
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if (min > rad || max < -rad) \
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return false;
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/*======================== Y-tests ========================*/
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#define AXISTEST_Y02(a, b, fa, fb) \
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@@ -98,7 +106,8 @@ static bool planeBoxOverlap(Vector3 normal, float d, Vector3 maxbox) {
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max = p0; \
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} \
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rad = fa * boxhalfsize.x + fb * boxhalfsize.z; \
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if (min > rad || max < -rad) return false;
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if (min > rad || max < -rad) \
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return false;
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#define AXISTEST_Y1(a, b, fa, fb) \
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p0 = -a * v0.x + b * v0.z; \
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@@ -111,7 +120,8 @@ static bool planeBoxOverlap(Vector3 normal, float d, Vector3 maxbox) {
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max = p0; \
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} \
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rad = fa * boxhalfsize.x + fb * boxhalfsize.z; \
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if (min > rad || max < -rad) return false;
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if (min > rad || max < -rad) \
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return false;
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/*======================== Z-tests ========================*/
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@@ -126,7 +136,8 @@ static bool planeBoxOverlap(Vector3 normal, float d, Vector3 maxbox) {
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max = p2; \
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} \
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rad = fa * boxhalfsize.x + fb * boxhalfsize.y; \
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if (min > rad || max < -rad) return false;
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if (min > rad || max < -rad) \
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return false;
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#define AXISTEST_Z0(a, b, fa, fb) \
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p0 = a * v0.x - b * v0.y; \
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@@ -139,7 +150,8 @@ static bool planeBoxOverlap(Vector3 normal, float d, Vector3 maxbox) {
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max = p0; \
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} \
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rad = fa * boxhalfsize.x + fb * boxhalfsize.y; \
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if (min > rad || max < -rad) return false;
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if (min > rad || max < -rad) \
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return false;
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static bool fast_tri_box_overlap(const Vector3 &boxcenter, const Vector3 boxhalfsize, const Vector3 *triverts) {
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@@ -197,15 +209,18 @@ static bool fast_tri_box_overlap(const Vector3 &boxcenter, const Vector3 boxhalf
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/* test in X-direction */
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FINDMINMAX(v0.x, v1.x, v2.x, min, max);
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if (min > boxhalfsize.x || max < -boxhalfsize.x) return false;
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if (min > boxhalfsize.x || max < -boxhalfsize.x)
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return false;
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/* test in Y-direction */
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FINDMINMAX(v0.y, v1.y, v2.y, min, max);
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if (min > boxhalfsize.y || max < -boxhalfsize.y) return false;
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if (min > boxhalfsize.y || max < -boxhalfsize.y)
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return false;
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/* test in Z-direction */
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FINDMINMAX(v0.z, v1.z, v2.z, min, max);
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if (min > boxhalfsize.z || max < -boxhalfsize.z) return false;
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if (min > boxhalfsize.z || max < -boxhalfsize.z)
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return false;
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/* Bullet 2: */
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/* test if the box intersects the plane of the triangle */
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