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Made built-in identifiers properly constant in shaders. Fixes #14449, closes #14629

This commit is contained in:
Juan Linietsky
2017-12-15 18:23:16 -03:00
parent bca97e33ce
commit e946fb8cb0
5 changed files with 166 additions and 86 deletions

View File

@@ -755,12 +755,12 @@ void ShaderLanguage::clear() {
}
}
bool ShaderLanguage::_find_identifier(const BlockNode *p_block, const Map<StringName, DataType> &p_builtin_types, const StringName &p_identifier, DataType *r_data_type, IdentifierType *r_type) {
bool ShaderLanguage::_find_identifier(const BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, const StringName &p_identifier, DataType *r_data_type, IdentifierType *r_type) {
if (p_builtin_types.has(p_identifier)) {
if (r_data_type) {
*r_data_type = p_builtin_types[p_identifier];
*r_data_type = p_builtin_types[p_identifier].type;
}
if (r_type) {
*r_type = IDENTIFIER_BUILTIN_VAR;
@@ -2008,7 +2008,7 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, OperatorNode *p
return false;
}
bool ShaderLanguage::_parse_function_arguments(BlockNode *p_block, const Map<StringName, DataType> &p_builtin_types, OperatorNode *p_func, int *r_complete_arg) {
bool ShaderLanguage::_parse_function_arguments(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, OperatorNode *p_func, int *r_complete_arg) {
TkPos pos = _get_tkpos();
Token tk = _get_token();
@@ -2261,7 +2261,48 @@ bool ShaderLanguage::_get_completable_identifier(BlockNode *p_block, CompletionT
return false;
}
ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, const Map<StringName, DataType> &p_builtin_types) {
bool ShaderLanguage::_is_operator_assign(Operator p_op) const {
switch (p_op) {
case OP_ASSIGN:
case OP_ASSIGN_ADD:
case OP_ASSIGN_SUB:
case OP_ASSIGN_MUL:
case OP_ASSIGN_DIV:
case OP_ASSIGN_MOD:
case OP_ASSIGN_SHIFT_LEFT:
case OP_ASSIGN_SHIFT_RIGHT:
case OP_ASSIGN_BIT_AND:
case OP_ASSIGN_BIT_OR:
case OP_ASSIGN_BIT_XOR:
return true;
default:
return false;
}
return false;
}
bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltInInfo> &p_builtin_types) {
if (p_node->type == Node::TYPE_OPERATOR) {
OperatorNode *op = static_cast<OperatorNode *>(p_node);
if (op->type == OP_INDEX) {
return _validate_assign(op->arguments[0], p_builtin_types);
}
}
if (p_node->type == Node::TYPE_VARIABLE) {
VariableNode *var = static_cast<VariableNode *>(p_node);
if (p_builtin_types.has(var->name) && p_builtin_types[var->name].constant) {
return false; //ops not valid
}
}
return true;
}
ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types) {
Vector<Expression> expression;
//Vector<TokenType> operators;
@@ -2765,6 +2806,11 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
_set_error("Invalid base type for increment/decrement operator");
return NULL;
}
if (!_validate_assign(expr, p_builtin_types)) {
_set_error("Invalid use of increment/decrement operator in constant expression.");
return NULL;
}
expr = op;
} else {
@@ -2948,6 +2994,11 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
OperatorNode *op = alloc_node<OperatorNode>();
op->op = expression[i].op;
if ((op->op == OP_INCREMENT || op->op == OP_DECREMENT) && !_validate_assign(expression[i + 1].node, p_builtin_types)) {
_set_error("Can't use increment/decrement operator in constant expression.");
return NULL;
}
op->arguments.push_back(expression[i + 1].node);
expression[i].is_op = false;
@@ -3019,6 +3070,12 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
ERR_FAIL_V(NULL);
}
if (_is_operator_assign(op->op) && !_validate_assign(expression[next_op - 1].node, p_builtin_types)) {
_set_error("Assignment to constant expression.");
return NULL;
}
if (expression[next_op + 1].is_op) {
// this is not invalid and can really appear
// but it becomes invalid anyway because no binary op
@@ -3142,7 +3199,7 @@ ShaderLanguage::Node *ShaderLanguage::_reduce_expression(BlockNode *p_block, Sha
return p_node;
}
ShaderLanguage::Node *ShaderLanguage::_parse_and_reduce_expression(BlockNode *p_block, const Map<StringName, DataType> &p_builtin_types) {
ShaderLanguage::Node *ShaderLanguage::_parse_and_reduce_expression(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types) {
ShaderLanguage::Node *expr = _parse_expression(p_block, p_builtin_types);
if (!expr) //errored
@@ -3153,7 +3210,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_and_reduce_expression(BlockNode *p_
return expr;
}
Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, DataType> &p_builtin_types, bool p_just_one, bool p_can_break, bool p_can_continue) {
Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, bool p_just_one, bool p_can_break, bool p_can_continue) {
while (true) {
@@ -3636,7 +3693,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
name = tk.text;
if (_find_identifier(NULL, Map<StringName, DataType>(), name)) {
if (_find_identifier(NULL, Map<StringName, BuiltInInfo>(), name)) {
_set_error("Redefinition of '" + String(name) + "'");
return ERR_PARSE_ERROR;
}
@@ -3660,7 +3717,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
if (tk.type == TK_OP_ASSIGN) {
Node *expr = _parse_and_reduce_expression(NULL, Map<StringName, DataType>());
Node *expr = _parse_and_reduce_expression(NULL, Map<StringName, BuiltInInfo>());
if (!expr)
return ERR_PARSE_ERROR;
if (expr->type != Node::TYPE_CONSTANT) {
@@ -3841,7 +3898,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return ERR_PARSE_ERROR;
}
if (_find_identifier(NULL, Map<StringName, DataType>(), name)) {
if (_find_identifier(NULL, Map<StringName, BuiltInInfo>(), name)) {
_set_error("Redefinition of '" + String(name) + "'");
return ERR_PARSE_ERROR;
}
@@ -3852,7 +3909,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return ERR_PARSE_ERROR;
}
Map<StringName, DataType> builtin_types;
Map<StringName, BuiltInInfo> builtin_types;
if (p_functions.has(name)) {
builtin_types = p_functions[name].built_ins;
}
@@ -4109,7 +4166,7 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
if (comp_ident && skip_function != StringName() && p_functions.has(skip_function)) {
for (Map<StringName, DataType>::Element *E = p_functions[skip_function].built_ins.front(); E; E = E->next()) {
for (Map<StringName, BuiltInInfo>::Element *E = p_functions[skip_function].built_ins.front(); E; E = E->next()) {
matches.insert(E->key());
}
}