You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2026-01-05 19:31:35 +00:00
Reorganize rendering server.
-Made RenderingServerScene abstract, allowing reimplementation -RenderingServerRaster -> RenderingServerDefault, but this class is going away soon.
This commit is contained in:
@@ -44,7 +44,7 @@
|
||||
#include "main/main.h"
|
||||
#include "platform/windows/windows_terminal_logger.h"
|
||||
#include "servers/audio_server.h"
|
||||
#include "servers/rendering/rendering_server_raster.h"
|
||||
#include "servers/rendering/rendering_server_default.h"
|
||||
#include "servers/rendering/rendering_server_wrap_mt.h"
|
||||
#include "thread_uwp.h"
|
||||
|
||||
@@ -240,7 +240,7 @@ Error OS_UWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
|
||||
|
||||
set_video_mode(vm);
|
||||
|
||||
rendering_server = memnew(RenderingServerRaster);
|
||||
rendering_server = memnew(RenderingServerDefault);
|
||||
// FIXME: Reimplement threaded rendering
|
||||
if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
|
||||
rendering_server = memnew(RenderingServerWrapMT(rendering_server, false));
|
||||
|
||||
Reference in New Issue
Block a user