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Reorganize rendering server.
-Made RenderingServerScene abstract, allowing reimplementation -RenderingServerRaster -> RenderingServerDefault, but this class is going away soon.
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@@ -70,7 +70,7 @@
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#include "servers/physics_server_2d.h"
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#include "servers/physics_server_3d.h"
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#include "servers/register_server_types.h"
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#include "servers/rendering/rendering_server_raster.h"
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#include "servers/rendering/rendering_server_default.h"
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#include "servers/rendering/rendering_server_wrap_mt.h"
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#include "servers/text_server.h"
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#include "servers/xr_server.h"
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@@ -1563,7 +1563,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
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/* Initialize Visual Server */
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rendering_server = memnew(RenderingServerRaster);
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rendering_server = memnew(RenderingServerDefault);
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if (OS::get_singleton()->get_render_thread_mode() != OS::RENDER_THREAD_UNSAFE) {
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rendering_server = memnew(RenderingServerWrapMT(rendering_server,
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OS::get_singleton()->get_render_thread_mode() ==
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