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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Buildsystem: Improve detect.py readability and fix issues

Tried to organize the configure(env) calls in sections, using the same order
for all platforms whenever possible.

Apart from cosmetic changes, the following issues were fixed:
- Android: cleanup linkage, remove GLESv1_CM and GLESv2
- iPhone: Remove obsolete "ios_gles22_override" option
- OSX:
  * Fix bits detection (default to 64) and remove obsolete "force_64_bits" option
    (closes #9449)
  * Make "fat" bits argument explicit
- Server: sync with X11
- Windows: clean up old DirectX 9 stuff
- X11:
  * Do not require system OpenSSL for building (closes #9443)
  * Fix typo'ed use_leak_sanitizer option
  * Fix .llvm suffix overriding custom extra_suffix
This commit is contained in:
Rémi Verschelde
2017-06-30 19:21:38 +02:00
parent cb59236ce9
commit e91a267a7c
10 changed files with 482 additions and 671 deletions

View File

@@ -14,22 +14,17 @@ def get_name():
def can_build():
import os
if (not os.environ.has_key("ANDROID_NDK_ROOT")):
return False
return True
return (os.environ.has_key("ANDROID_NDK_ROOT"))
def get_opts():
return [
('ANDROID_NDK_ROOT', 'the path to Android NDK',
os.environ.get("ANDROID_NDK_ROOT", 0)),
('ndk_platform', 'compile for platform: (android-<api> , example: android-18)', "android-18"),
('android_arch', 'select compiler architecture: (armv7/armv6/x86)', "armv7"),
('android_neon', 'enable neon (armv7 only)', "yes"),
('android_stl', 'enable STL support in android port (for modules)', "no")
('ANDROID_NDK_ROOT', 'Path to the Android NDK', os.environ.get("ANDROID_NDK_ROOT", 0)),
('ndk_platform', 'Target platform (android-<api>, e.g. "android-18")', "android-18"),
('android_arch', 'Target architecture (armv7/armv6/x86)', "armv7"),
('android_neon', 'Enable NEON support (armv7 only)', "yes"),
('android_stl', 'Enable Android STL support (for modules)', "no")
]
@@ -41,6 +36,7 @@ def get_flags():
def create(env):
tools = env['TOOLS']
if "mingw" in tools:
tools.remove('mingw')
@@ -54,7 +50,6 @@ def configure(env):
# Workaround for MinGW. See:
# http://www.scons.org/wiki/LongCmdLinesOnWin32
import os
if (os.name == "nt"):
import subprocess
@@ -92,35 +87,43 @@ def configure(env):
env['SPAWN'] = mySpawn
ndk_platform = env['ndk_platform']
## Build type
if (env["target"].startswith("release")):
env.Append(LINKFLAGS=['-O2'])
env.Append(CPPFLAGS=['-O2', '-DNDEBUG', '-ffast-math', '-funsafe-math-optimizations', '-fomit-frame-pointer'])
if (can_vectorize):
env.Append(CPPFLAGS=['-ftree-vectorize'])
if (env["target"] == "release_debug"):
env.Append(CPPFLAGS=['-DDEBUG_ENABLED'])
elif (env["target"] == "debug"):
env.Append(LINKFLAGS=['-O0'])
env.Append(CPPFLAGS=['-O0', '-D_DEBUG', '-UNDEBUG', '-DDEBUG_ENABLED',
'-DDEBUG_MEMORY_ENABLED', '-g', '-fno-limit-debug-info'])
## Architecture
if env['android_arch'] not in ['armv7', 'armv6', 'x86']:
env['android_arch'] = 'armv7'
if env['android_arch'] == 'x86':
env["x86_libtheora_opt_gcc"] = True
if env['PLATFORM'] == 'win32':
env.Tool('gcc')
env['SHLIBSUFFIX'] = '.so'
neon_text = ""
if env["android_arch"] == "armv7" and env['android_neon'] == 'yes':
neon_text = " (with neon)"
print("Godot Android!!!!! (" + env['android_arch'] + ")" + neon_text)
env.Append(CPPPATH=['#platform/android'])
neon_text = " (with NEON)"
print("Building for Android (" + env['android_arch'] + ")" + neon_text)
can_vectorize = True
if env['android_arch'] == 'x86':
env.extra_suffix = ".x86" + env.extra_suffix
target_subpath = "x86-4.9"
abi_subpath = "i686-linux-android"
arch_subpath = "x86"
env["x86_libtheora_opt_gcc"] = True
elif env['android_arch'] == 'armv6':
env.extra_suffix = ".armv6" + env.extra_suffix
target_subpath = "arm-linux-androideabi-4.9"
abi_subpath = "arm-linux-androideabi"
arch_subpath = "armeabi"
can_vectorize = False
elif env["android_arch"] == "armv7":
target_subpath = "arm-linux-androideabi-4.9"
abi_subpath = "arm-linux-androideabi"
@@ -130,6 +133,14 @@ def configure(env):
else:
env.extra_suffix = ".armv7" + env.extra_suffix
## Compiler configuration
env['SHLIBSUFFIX'] = '.so'
if env['PLATFORM'] == 'win32':
env.Tool('gcc')
env.use_windows_spawn_fix()
mt_link = True
if (sys.platform.startswith("linux")):
host_subpath = "linux-x86_64"
@@ -142,10 +153,8 @@ def configure(env):
mt_link = False
host_subpath = "windows"
compiler_path = env["ANDROID_NDK_ROOT"] + \
"/toolchains/llvm/prebuilt/" + host_subpath + "/bin"
gcc_toolchain_path = env["ANDROID_NDK_ROOT"] + \
"/toolchains/" + target_subpath + "/prebuilt/" + host_subpath
compiler_path = env["ANDROID_NDK_ROOT"] + "/toolchains/llvm/prebuilt/" + host_subpath + "/bin"
gcc_toolchain_path = env["ANDROID_NDK_ROOT"] + "/toolchains/" + target_subpath + "/prebuilt/" + host_subpath
tools_path = gcc_toolchain_path + "/" + abi_subpath + "/bin"
# For Clang to find NDK tools in preference of those system-wide
@@ -162,31 +171,28 @@ def configure(env):
else:
env['ARCH'] = 'arch-arm'
sysroot = env["ANDROID_NDK_ROOT"] + \
"/platforms/" + ndk_platform + "/" + env['ARCH']
sysroot = env["ANDROID_NDK_ROOT"] + "/platforms/" + env['ndk_platform'] + "/" + env['ARCH']
common_opts = ['-fno-integrated-as', '-gcc-toolchain', gcc_toolchain_path]
## Compile flags
env.Append(CPPFLAGS=["-isystem", sysroot + "/usr/include"])
env.Append(CPPFLAGS=string.split(
'-fpic -ffunction-sections -funwind-tables -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing'))
env.Append(CPPFLAGS=string.split('-fpic -ffunction-sections -funwind-tables -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing'))
env.Append(CPPFLAGS=string.split('-DANDROID -DNO_STATVFS -DGLES2_ENABLED'))
env['neon_enabled'] = False
if env['android_arch'] == 'x86':
can_vectorize = True
target_opts = ['-target', 'i686-none-linux-android']
# The NDK adds this if targeting API < 21, so we can drop it when Godot targets it at least
env.Append(CPPFLAGS=['-mstackrealign'])
elif env["android_arch"] == "armv6":
can_vectorize = False
target_opts = ['-target', 'armv6-none-linux-androideabi']
env.Append(CPPFLAGS=string.split(
'-D__ARM_ARCH_6__ -march=armv6 -mfpu=vfp -mfloat-abi=softfp'))
env.Append(CPPFLAGS=string.split('-D__ARM_ARCH_6__ -march=armv6 -mfpu=vfp -mfloat-abi=softfp'))
elif env["android_arch"] == "armv7":
can_vectorize = True
target_opts = ['-target', 'armv7-none-linux-androideabi']
env.Append(CPPFLAGS=string.split(
'-D__ARM_ARCH_7__ -D__ARM_ARCH_7A__ -march=armv7-a -mfloat-abi=softfp'))
env.Append(CPPFLAGS=string.split('-D__ARM_ARCH_7__ -D__ARM_ARCH_7A__ -march=armv7-a -mfloat-abi=softfp'))
if env['android_neon'] == 'yes':
env['neon_enabled'] = True
env.Append(CPPFLAGS=['-mfpu=neon', '-D__ARM_NEON__'])
@@ -196,21 +202,20 @@ def configure(env):
env.Append(CPPFLAGS=target_opts)
env.Append(CPPFLAGS=common_opts)
env.Append(LIBS=['OpenSLES'])
env.Append(LIBS=['EGL', 'OpenSLES', 'android'])
env.Append(LIBS=['log', 'GLESv1_CM', 'GLESv2', 'GLESv3','z'])
if (env['android_stl'] == 'yes'):
env.Append(CPPPATH=[env["ANDROID_NDK_ROOT"] + "/sources/cxx-stl/gnu-libstdc++/4.9/include"])
env.Append(CPPPATH=[env["ANDROID_NDK_ROOT"] + "/sources/cxx-stl/gnu-libstdc++/4.9/libs/" + arch_subpath + "/include"])
env.Append(LIBPATH=[env["ANDROID_NDK_ROOT"] + "/sources/cxx-stl/gnu-libstdc++/4.9/libs/" + arch_subpath])
env.Append(LIBS=["gnustl_static"])
else:
env.Append(CXXFLAGS=['-fno-rtti', '-fno-exceptions', '-DNO_SAFE_CAST'])
if (sys.platform.startswith("darwin")):
env['SHLIBSUFFIX'] = '.so'
## Link flags
env['LINKFLAGS'] = ['-shared', '--sysroot=' +
sysroot, '-Wl,--warn-shared-textrel']
env.Append(LINKFLAGS=string.split(
'-Wl,--fix-cortex-a8'))
env.Append(LINKFLAGS=string.split(
'-Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now'))
env.Append(LINKFLAGS=string.split(
'-Wl,-soname,libgodot_android.so -Wl,--gc-sections'))
env['LINKFLAGS'] = ['-shared', '--sysroot=' + sysroot, '-Wl,--warn-shared-textrel']
env.Append(LINKFLAGS=string.split('-Wl,--fix-cortex-a8'))
env.Append(LINKFLAGS=string.split('-Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now'))
env.Append(LINKFLAGS=string.split('-Wl,-soname,libgodot_android.so -Wl,--gc-sections'))
if mt_link:
env.Append(LINKFLAGS=['-Wl,--threads'])
env.Append(LINKFLAGS=target_opts)
@@ -221,45 +226,12 @@ def configure(env):
env.Append(LIBPATH=[env["ANDROID_NDK_ROOT"] +
'/toolchains/arm-linux-androideabi-4.9/prebuilt/' + host_subpath + '/' + abi_subpath + '/lib'])
if (env["target"].startswith("release")):
env.Append(LINKFLAGS=['-O2'])
env.Append(CPPFLAGS=['-O2', '-DNDEBUG', '-ffast-math',
'-funsafe-math-optimizations', '-fomit-frame-pointer'])
if (can_vectorize):
env.Append(CPPFLAGS=['-ftree-vectorize'])
if (env["target"] == "release_debug"):
env.Append(CPPFLAGS=['-DDEBUG_ENABLED'])
elif (env["target"] == "debug"):
env.Append(LINKFLAGS=['-O0'])
env.Append(CPPFLAGS=['-O0', '-D_DEBUG', '-UNDEBUG', '-DDEBUG_ENABLED',
'-DDEBUG_MEMORY_ENABLED', '-g', '-fno-limit-debug-info'])
env.Append(CPPFLAGS=['-DANDROID_ENABLED',
'-DUNIX_ENABLED', '-DNO_FCNTL', '-DMPC_FIXED_POINT'])
env.Append(CPPPATH=['#platform/android'])
env.Append(CPPFLAGS=['-DANDROID_ENABLED', '-DUNIX_ENABLED', '-DNO_FCNTL', '-DMPC_FIXED_POINT'])
env.Append(LIBS=['OpenSLES', 'EGL', 'GLESv3', 'android', 'log', 'z'])
# TODO: Move that to opus module's config
if("module_opus_enabled" in env and env["module_opus_enabled"] != "no"):
if (env["android_arch"] == "armv6" or env["android_arch"] == "armv7"):
env.Append(CFLAGS=["-DOPUS_ARM_OPT"])
env.opus_fixed_point = "yes"
if (env['android_stl'] == 'yes'):
env.Append(CPPPATH=[env["ANDROID_NDK_ROOT"] +
"/sources/cxx-stl/gnu-libstdc++/4.9/include"])
env.Append(CPPPATH=[env["ANDROID_NDK_ROOT"] +
"/sources/cxx-stl/gnu-libstdc++/4.9/libs/" + arch_subpath + "/include"])
env.Append(LIBPATH=[env["ANDROID_NDK_ROOT"] +
"/sources/cxx-stl/gnu-libstdc++/4.9/libs/" + arch_subpath])
env.Append(LIBS=["gnustl_static"])
else:
env.Append(CXXFLAGS=['-fno-rtti', '-fno-exceptions', '-DNO_SAFE_CAST'])
import methods
env.Append(BUILDERS={'GLSL120': env.Builder(
action=methods.build_legacygl_headers, suffix='glsl.h', src_suffix='.glsl')})
env.Append(BUILDERS={'GLSL': env.Builder(
action=methods.build_glsl_headers, suffix='glsl.h', src_suffix='.glsl')})
env.Append(BUILDERS={'GLSL120GLES': env.Builder(
action=methods.build_gles2_headers, suffix='glsl.h', src_suffix='.glsl')})
env.use_windows_spawn_fix()