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Unify Scripts Panel naming for the script and shader editors
Both use the same shortcut and action, so it makes sense to call it a Files panel as opposed to a Scripts panel.
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@@ -145,7 +145,7 @@ public:
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virtual void set_debugger_active(bool p_active) override;
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virtual void set_tooltip_request_func(const Callable &p_toolip_callback) override;
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virtual void add_callback(const String &p_function, const PackedStringArray &p_args) override;
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void update_toggle_scripts_button() override;
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void update_toggle_files_button() override;
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virtual Control *get_edit_menu() override;
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virtual void clear_edit_menu() override;
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