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Unify Scripts Panel naming for the script and shader editors

Both use the same shortcut and action, so it makes sense to call it
a Files panel as opposed to a Scripts panel.
This commit is contained in:
Hugo Locurcio
2025-04-07 19:07:33 +02:00
parent 4248411baf
commit e8eeccebcb
15 changed files with 97 additions and 97 deletions

View File

@@ -145,7 +145,7 @@ public:
virtual void set_debugger_active(bool p_active) override;
virtual void set_tooltip_request_func(const Callable &p_toolip_callback) override;
virtual void add_callback(const String &p_function, const PackedStringArray &p_args) override;
void update_toggle_scripts_button() override;
void update_toggle_files_button() override;
virtual Control *get_edit_menu() override;
virtual void clear_edit_menu() override;