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Unify Scripts Panel naming for the script and shader editors
Both use the same shortcut and action, so it makes sense to call it a Files panel as opposed to a Scripts panel.
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@@ -601,8 +601,8 @@ void TextEditor::_make_context_menu(bool p_selection, bool p_can_fold, bool p_is
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context_menu->popup();
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}
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void TextEditor::update_toggle_scripts_button() {
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code_editor->update_toggle_scripts_button();
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void TextEditor::update_toggle_files_button() {
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code_editor->update_toggle_files_button();
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}
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TextEditor::TextEditor() {
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@@ -613,7 +613,7 @@ TextEditor::TextEditor() {
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code_editor->connect("validate_script", callable_mp(this, &TextEditor::_validate_script));
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code_editor->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
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code_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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code_editor->show_toggle_scripts_button();
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code_editor->show_toggle_files_button();
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code_editor->set_toggle_list_control(ScriptEditor::get_singleton()->get_left_list_split());
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update_settings();
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