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Unify Scripts Panel naming for the script and shader editors

Both use the same shortcut and action, so it makes sense to call it
a Files panel as opposed to a Scripts panel.
This commit is contained in:
Hugo Locurcio
2025-04-07 19:07:33 +02:00
parent 4248411baf
commit e8eeccebcb
15 changed files with 97 additions and 97 deletions

View File

@@ -601,8 +601,8 @@ void TextEditor::_make_context_menu(bool p_selection, bool p_can_fold, bool p_is
context_menu->popup();
}
void TextEditor::update_toggle_scripts_button() {
code_editor->update_toggle_scripts_button();
void TextEditor::update_toggle_files_button() {
code_editor->update_toggle_files_button();
}
TextEditor::TextEditor() {
@@ -613,7 +613,7 @@ TextEditor::TextEditor() {
code_editor->connect("validate_script", callable_mp(this, &TextEditor::_validate_script));
code_editor->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
code_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
code_editor->show_toggle_scripts_button();
code_editor->show_toggle_files_button();
code_editor->set_toggle_list_control(ScriptEditor::get_singleton()->get_left_list_split());
update_settings();