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C# Array<StringName> support PropertyHint.Enum

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2023-06-15 16:00:24 +08:00
parent 33957aee69
commit e8aeb6baa0

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@@ -620,7 +620,7 @@ namespace Godot.SourceGenerators
bool isPresetHint = false; bool isPresetHint = false;
if (elementVariantType == VariantType.String) if (elementVariantType == VariantType.String || elementVariantType == VariantType.StringName)
isPresetHint = GetStringArrayEnumHint(elementVariantType, exportAttr, out hintString); isPresetHint = GetStringArrayEnumHint(elementVariantType, exportAttr, out hintString);
if (!isPresetHint) if (!isPresetHint)