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C# Array<StringName> support PropertyHint.Enum
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@@ -620,7 +620,7 @@ namespace Godot.SourceGenerators
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bool isPresetHint = false;
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bool isPresetHint = false;
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if (elementVariantType == VariantType.String)
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if (elementVariantType == VariantType.String || elementVariantType == VariantType.StringName)
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isPresetHint = GetStringArrayEnumHint(elementVariantType, exportAttr, out hintString);
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isPresetHint = GetStringArrayEnumHint(elementVariantType, exportAttr, out hintString);
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if (!isPresetHint)
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if (!isPresetHint)
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