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Refactor render_mode in shaders, forbid declaring duplicates

This commit is contained in:
Yuri Roubinsky
2021-12-21 17:21:55 +03:00
parent d3d6208ec8
commit e8a457ba89
8 changed files with 205 additions and 136 deletions

View File

@@ -341,8 +341,8 @@ MainLoop *test() {
dt["fragment"].built_ins["ALBEDO"] = SL::TYPE_VEC3;
dt["fragment"].can_discard = true;
Vector<StringName> rm;
rm.push_back("popo");
Vector<SL::ModeInfo> rm;
rm.push_back({ "popo" });
Set<String> types;
types.insert("spatial");