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Refactor render_mode in shaders, forbid declaring duplicates
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@@ -341,8 +341,8 @@ MainLoop *test() {
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dt["fragment"].built_ins["ALBEDO"] = SL::TYPE_VEC3;
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dt["fragment"].can_discard = true;
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Vector<StringName> rm;
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rm.push_back("popo");
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Vector<SL::ModeInfo> rm;
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rm.push_back({ "popo" });
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Set<String> types;
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types.insert("spatial");
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