You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Remove unused headers in servers.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
This commit is contained in:
@@ -32,13 +32,9 @@
|
||||
|
||||
#include "core/config/project_settings.h"
|
||||
#include "core/object/worker_thread_pool.h"
|
||||
#include "core/os/os.h"
|
||||
#include "rendering_light_culler.h"
|
||||
#include "rendering_server_constants.h"
|
||||
#include "rendering_server_default.h"
|
||||
|
||||
#include <new>
|
||||
|
||||
#if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
|
||||
// This is used only to obtain node paths for user-friendly physics interpolation warnings.
|
||||
#include "scene/main/node.h"
|
||||
|
||||
Reference in New Issue
Block a user