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Remove unused headers in servers.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
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@@ -130,8 +130,6 @@ public:
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//easier wrap to avoid mistakes
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struct Item;
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typedef uint64_t PolygonID;
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virtual PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) = 0;
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virtual void free_polygon(PolygonID p_polygon) = 0;
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