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Fix 'Attempted to remove invalid ID' errors
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18
.github/workflows/linux_builds.yml
vendored
18
.github/workflows/linux_builds.yml
vendored
@@ -70,12 +70,12 @@ jobs:
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run: |
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./bin/godot.linuxbsd.opt.tools.64 --test
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# Download, unzip and setup SwiftShader library [d4550ab8d3f]
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# Download, unzip and setup SwiftShader library [4466040]
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- name: Download SwiftShader
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run: |
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wget https://github.com/qarmin/gtk_library_store/releases/download/3.24.0/swiftshader.zip
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unzip swiftshader.zip
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rm swiftshader.zip
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wget https://github.com/qarmin/gtk_library_store/releases/download/3.24.0/swiftshader2.zip
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unzip swiftshader2.zip
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rm swiftshader2.zip
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curr="$(pwd)/libvk_swiftshader.so"
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sed -i "s|PATH_TO_CHANGE|$curr|" vk_swiftshader_icd.json
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@@ -144,12 +144,10 @@ jobs:
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scons --version
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# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
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# [Workaround] SwiftShader doesn't support tessellation, so we skip Godot check about it
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- name: Compilation
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env:
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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run: |
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sed -i "s|ERR_FAIL_COND_V(p_rasterization_state.patch_control_points|//ERR_FAIL_COND_V(p_rasterization_state.patch_control_points|" drivers/vulkan/rendering_device_vulkan.cpp
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scons tools=yes tests=yes target=debug debug_symbols=no use_asan=yes use_ubsan=yes
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ls -l bin/
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@@ -158,12 +156,12 @@ jobs:
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run: |
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./bin/godot.linuxbsd.tools.64s --test
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# Download, unzip and setup SwiftShader library [d4550ab8d3f]
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# Download, unzip and setup SwiftShader library [4466040]
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- name: Download SwiftShader
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run: |
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wget https://github.com/qarmin/gtk_library_store/releases/download/3.24.0/swiftshader.zip
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unzip swiftshader.zip
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rm swiftshader.zip
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wget https://github.com/qarmin/gtk_library_store/releases/download/3.24.0/swiftshader2.zip
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unzip swiftshader2.zip
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rm swiftshader2.zip
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curr="$(pwd)/libvk_swiftshader.so"
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sed -i "s|PATH_TO_CHANGE|$curr|" vk_swiftshader_icd.json
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