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Cleanup and improve sky render
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@@ -1002,10 +1002,20 @@ bool RendererSceneRenderRD::is_using_radiance_cubemap_array() const {
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}
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void RendererSceneRenderRD::_update_vrs(Ref<RenderSceneBuffersRD> p_render_buffers) {
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if (p_render_buffers.is_valid() && vrs) {
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if (p_render_buffers.is_null()) {
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return;
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}
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RID render_target = p_render_buffers->get_render_target();
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if (render_target.is_null()) {
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// must be rendering reflection probes
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return;
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}
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if (vrs) {
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RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
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RS::ViewportVRSMode vrs_mode = texture_storage->render_target_get_vrs_mode(p_render_buffers->get_render_target());
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RS::ViewportVRSMode vrs_mode = texture_storage->render_target_get_vrs_mode(render_target);
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if (vrs_mode != RS::VIEWPORT_VRS_DISABLED) {
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RID vrs_texture = p_render_buffers->get_texture(RB_SCOPE_VRS, RB_TEXTURE);
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@@ -1157,7 +1167,7 @@ void RendererSceneRenderRD::render_scene(const Ref<RenderSceneBuffers> &p_render
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}
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Color clear_color;
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if (p_render_buffers.is_valid()) {
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if (p_render_buffers.is_valid() && p_reflection_probe.is_null()) {
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clear_color = texture_storage->render_target_get_clear_request_color(rb->get_render_target());
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} else {
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clear_color = RSG::texture_storage->get_default_clear_color();
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