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allow undefined GODOT_DEBUG_MSBUILD environment variable
(cherry picked from commit 17516822f9)
This commit is contained in:
committed by
Hein-Pieter van Braam
parent
d4a226500b
commit
e86ef017f2
@@ -234,7 +234,7 @@ namespace GodotSharpTools.Build
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private static bool IsDebugMSBuildRequested()
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{
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return Environment.GetEnvironmentVariable("GODOT_DEBUG_MSBUILD").Trim() == "1";
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return Environment.GetEnvironmentVariable("GODOT_DEBUG_MSBUILD")?.Trim() == "1";
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}
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public void Dispose()
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