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[Core] Add is_same to types that have float components
Compares `NaN` as equal. Added to: * `AABB` * `Basis` * `Color` * `Plane` * `Projection` * `Quaternion` * `Rect2` * `Transform2D` * `Transform3D` * `Vector2` * `Vector3` * `Vector4` And added as a method in `Math`
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AThousandShips
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eee39f004b
commit
e825085978
@@ -156,6 +156,10 @@ bool Vector3::is_equal_approx(const Vector3 &p_v) const {
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return Math::is_equal_approx(x, p_v.x) && Math::is_equal_approx(y, p_v.y) && Math::is_equal_approx(z, p_v.z);
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}
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bool Vector3::is_same(const Vector3 &p_v) const {
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return Math::is_same(x, p_v.x) && Math::is_same(y, p_v.y) && Math::is_same(z, p_v.z);
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}
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bool Vector3::is_zero_approx() const {
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return Math::is_zero_approx(x) && Math::is_zero_approx(y) && Math::is_zero_approx(z);
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}
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