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[macOS] Switch Angle to Metal backend.
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@@ -48,7 +48,7 @@ EGLenum GLManagerANGLE_MacOS::_get_platform_extension_enum() const {
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Vector<EGLAttrib> GLManagerANGLE_MacOS::_get_platform_display_attributes() const {
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Vector<EGLAttrib> GLManagerANGLE_MacOS::_get_platform_display_attributes() const {
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Vector<EGLAttrib> ret;
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Vector<EGLAttrib> ret;
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ret.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
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ret.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
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ret.push_back(EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE);
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ret.push_back(EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE);
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ret.push_back(EGL_NONE);
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ret.push_back(EGL_NONE);
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return ret;
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return ret;
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