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mirror of https://github.com/godotengine/godot.git synced 2025-11-20 14:45:44 +00:00

Add profiler option to SCons builds.

Add `tracy` option to `profiler`. If set, a tracy profiling client will be injected into the Godot binary.

# Conflicts:
#	platform/linuxbsd/godot_linuxbsd.cpp
This commit is contained in:
Lukas Tenbrink
2025-04-01 19:00:42 +02:00
parent 6fd949a6dc
commit e80194e31f
14 changed files with 266 additions and 0 deletions

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@@ -202,6 +202,14 @@ opts.Add(BoolVariable("use_volk", "Use the volk library to load the Vulkan loade
opts.Add(BoolVariable("accesskit", "Use AccessKit C SDK", True)) opts.Add(BoolVariable("accesskit", "Use AccessKit C SDK", True))
opts.Add(("accesskit_sdk_path", "Path to the AccessKit C SDK", "")) opts.Add(("accesskit_sdk_path", "Path to the AccessKit C SDK", ""))
opts.Add(BoolVariable("sdl", "Enable the SDL3 input driver", True)) opts.Add(BoolVariable("sdl", "Enable the SDL3 input driver", True))
opts.Add(("profiler_path", "Path to the Profiler framework. Only tracy and perfetto are supported at the moment.", ""))
opts.Add(
BoolVariable(
"profiler_sample_callstack",
"Profile random samples application-wide using a callstack based sampler.",
False,
)
)
# Advanced options # Advanced options
opts.Add( opts.Add(

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@@ -217,6 +217,7 @@ env.CommandNoCache(
) )
# Chain load SCsubs # Chain load SCsubs
SConscript("profiling/SCsub")
SConscript("os/SCsub") SConscript("os/SCsub")
SConscript("math/SCsub") SConscript("math/SCsub")
SConscript("crypto/SCsub") SConscript("crypto/SCsub")

69
core/profiling/SCsub Normal file
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@@ -0,0 +1,69 @@
#!/usr/bin/env python
from misc.utility.scons_hints import *
import pathlib
from typing import Tuple
import profiling_builders
Import("env")
env.add_source_files(env.core_sources, "*.cpp")
def get_profiler_and_path_from_path(path: pathlib.Path) -> Tuple[str, pathlib.Path]:
if not path.is_dir():
print("profiler_path must be empty or point to a directory.")
Exit(255)
if (path / "sdk" / "perfetto.cc").is_file():
# perfetto root directory.
return "perfetto", path / "sdk"
if (path / "perfetto.cc").is_file():
# perfetto sdk directory.
return "perfetto", path
if (path / "public" / "TracyClient.cpp").is_file():
# tracy root directory
return "tracy", path / "public"
if (path / "TracyClient.cpp").is_file():
# tracy public directory
return "tracy", path
print("Unrecognized profiler_path option. Please set a path to either tracy or perfetto.")
Exit(255)
env["profiler"] = None
if env["profiler_path"]:
profiler_name, profiler_path = get_profiler_and_path_from_path(pathlib.Path(env["profiler_path"]))
env["profiler"] = profiler_name
if profiler_name == "tracy":
env.Prepend(CPPPATH=[str(profiler_path.absolute())])
env_tracy = env.Clone()
env_tracy.Append(CPPDEFINES=["TRACY_ENABLE"])
if env["profiler_sample_callstack"]:
if env["platform"] not in ("windows", "linux", "android"):
# Reference the feature matrix in the tracy documentation.
print("Tracy does not support call stack sampling on this platform. Aborting.")
Exit(255)
# 62 is the maximum supported callstack depth reported by the tracy docs.
env_tracy.Append(CPPDEFINES=[("TRACY_CALLSTACK", 62)])
env_tracy.disable_warnings()
env_tracy.add_source_files(env.core_sources, str((profiler_path / "TracyClient.cpp").absolute()))
elif profiler_name == "perfetto":
env.Prepend(CPPPATH=[str(profiler_path.absolute())])
env_perfetto = env.Clone()
if env["profiler_sample_callstack"]:
print("Perfetto does not support call stack sampling. Aborting.")
Exit(255)
env_perfetto.disable_warnings()
env_perfetto.Prepend(CPPPATH=[str(profiler_path.absolute())])
env_perfetto.add_source_files(env.core_sources, str((profiler_path / "perfetto.cc").absolute()))
env.CommandNoCache("profiling.gen.h", [env.Value(env["profiler"])], env.Run(profiling_builders.profiler_gen_builder))

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@@ -0,0 +1,45 @@
/**************************************************************************/
/* profiling.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "profiling.h"
#ifdef GODOT_USE_PERFETTO
PERFETTO_TRACK_EVENT_STATIC_STORAGE();
void godot_init_profiler() {
perfetto::TracingInitArgs args;
args.backends |= perfetto::kSystemBackend;
perfetto::Tracing::Initialize(args);
perfetto::TrackEvent::Register();
}
#endif

106
core/profiling/profiling.h Normal file
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@@ -0,0 +1,106 @@
/**************************************************************************/
/* profiling.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "core/typedefs.h"
#include "profiling.gen.h"
#if defined(GODOT_USE_TRACY)
// Use the tracy profiler.
#define TRACY_ENABLE
#include <tracy/Tracy.hpp>
#ifndef TRACY_CALLSTACK
#define TRACY_CALLSTACK 0
#endif
// Define tracing macros.
#define GodotProfileFrameMark FrameMark
#define GodotProfileZone(m_zone_name) ZoneScopedN(m_zone_name)
#define GodotProfileZoneGroupedFirst(m_group_name, m_zone_name) ZoneNamedN(__godot_tracy_zone_##m_group_name, m_zone_name, true)
#define GodotProfileZoneGroupedEndEarly(m_group_name, m_zone_name) __godot_tracy_zone_##m_group_name.~ScopedZone();
#define GodotProfileZoneGrouped(m_group_name, m_zone_name) \
GodotProfileZoneGroupedEndEarly(m_group_name, m_zone_name); \
static constexpr tracy::SourceLocationData TracyConcat(__tracy_source_location, TracyLine){ m_zone_name, TracyFunction, TracyFile, (uint32_t)TracyLine, 0 }; \
new (&__godot_tracy_zone_##m_group_name) tracy::ScopedZone(&TracyConcat(__tracy_source_location, TracyLine), TRACY_CALLSTACK, true)
static void godot_init_profiler() {
// Send our first event to tracy; otherwise it doesn't start collecting data.
// FrameMark is kind of fitting because it communicates "this is where we started tracing".
FrameMark;
}
#elif defined(GODOT_USE_PERFETTO)
// Use the perfetto profiler.
#include <perfetto.h>
PERFETTO_DEFINE_CATEGORIES(
perfetto::Category("godot")
.SetDescription("All Godot Events"), );
// See PERFETTO_INTERNAL_SCOPED_EVENT_FINALIZER
struct PerfettoGroupedEventEnder {
_FORCE_INLINE_ void _end_now() {
TRACE_EVENT_END("godot");
}
_FORCE_INLINE_ ~PerfettoGroupedEventEnder() {
_end_now();
}
};
#define GodotProfileFrameMark // TODO
#define GodotProfileZone(m_zone_name) TRACE_EVENT("godot", m_zone_name);
#define GodotProfileZoneGroupedFirst(m_group_name, m_zone_name) \
TRACE_EVENT_BEGIN("godot", m_zone_name); \
PerfettoGroupedEventEnder __godot_perfetto_zone_##m_group_name
#define GodotProfileZoneGroupedEndEarly(m_group_name, m_zone_name) __godot_perfetto_zone_##m_group_name.~PerfettoGroupedEventEnder()
#define GodotProfileZoneGrouped(m_group_name, m_zone_name) \
__godot_perfetto_zone_##m_group_name._end_now(); \
TRACE_EVENT_BEGIN("godot", m_zone_name);
void godot_init_profiler();
#else
// No profiling; all macros are stubs.
static void godot_init_profiler() {
}
#define GodotProfileFrameMark
#define GodotProfileZone(m_zone_name)
#define GodotProfileZoneGroupedFirst(m_group_name, m_zone_name)
#define GodotProfileZoneGroupedEndEarly(m_group_name, m_zone_name)
#define GodotProfileZoneGrouped(m_group_name, m_zone_name)
#endif

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@@ -0,0 +1,13 @@
"""Functions used to generate source files during build time"""
import methods
def profiler_gen_builder(target, source, env):
with methods.generated_wrapper(str(target[0])) as file:
if env["profiler"] == "tracy":
file.write("#define GODOT_USE_TRACY\n")
if env["profiler_sample_callstack"]:
file.write("#define TRACY_CALLSTACK 62\n")
if env["profiler"] == "perfetto":
file.write("#define GODOT_USE_PERFETTO\n")

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@@ -49,6 +49,7 @@
#include "core/config/project_settings.h" #include "core/config/project_settings.h"
#include "core/input/input.h" #include "core/input/input.h"
#include "core/os/main_loop.h" #include "core/os/main_loop.h"
#include "core/profiling/profiling.h"
#include "main/main.h" #include "main/main.h"
#include "servers/rendering/rendering_server.h" #include "servers/rendering/rendering_server.h"
@@ -151,6 +152,8 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHei
} }
JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jclass clazz, jobject p_godot_instance, jobject p_asset_manager, jobject p_godot_io, jobject p_net_utils, jobject p_directory_access_handler, jobject p_file_access_handler, jboolean p_use_apk_expansion) { JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jclass clazz, jobject p_godot_instance, jobject p_asset_manager, jobject p_godot_io, jobject p_net_utils, jobject p_directory_access_handler, jobject p_file_access_handler, jboolean p_use_apk_expansion) {
godot_init_profiler();
JavaVM *jvm; JavaVM *jvm;
env->GetJavaVM(&jvm); env->GetJavaVM(&jvm);

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@@ -30,6 +30,7 @@
#import "os_ios.h" #import "os_ios.h"
#include "core/profiling/profiling.h"
#import "drivers/apple_embedded/godot_app_delegate.h" #import "drivers/apple_embedded/godot_app_delegate.h"
#import "drivers/apple_embedded/main_utilities.h" #import "drivers/apple_embedded/main_utilities.h"
#include "main/main.h" #include "main/main.h"
@@ -55,6 +56,8 @@ int apple_embedded_main(int argc, char **argv) {
char *fargv[64]; char *fargv[64];
argc = process_args(argc, argv, fargv); argc = process_args(argc, argv, fargv);
godot_init_profiler();
Error err = Main::setup(fargv[0], argc - 1, &fargv[1], false); Error err = Main::setup(fargv[0], argc - 1, &fargv[1], false);
if (err != OK) { if (err != OK) {

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@@ -30,6 +30,7 @@
#include "os_linuxbsd.h" #include "os_linuxbsd.h"
#include "core/profiling/profiling.h"
#include "main/main.h" #include "main/main.h"
#include <unistd.h> #include <unistd.h>
@@ -93,6 +94,8 @@ int main(int argc, char *argv[]) {
setrlimit(RLIMIT_STACK, &stack_lim); setrlimit(RLIMIT_STACK, &stack_lim);
#endif #endif
godot_init_profiler();
OS_LinuxBSD os; OS_LinuxBSD os;
setlocale(LC_CTYPE, ""); setlocale(LC_CTYPE, "");

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@@ -32,6 +32,7 @@
#import "godot_application.h" #import "godot_application.h"
#include "core/profiling/profiling.h"
#include "main/main.h" #include "main/main.h"
#if defined(SANITIZERS_ENABLED) #if defined(SANITIZERS_ENABLED)
@@ -39,6 +40,8 @@
#endif #endif
int main(int argc, char **argv) { int main(int argc, char **argv) {
godot_init_profiler();
#if defined(VULKAN_ENABLED) #if defined(VULKAN_ENABLED)
setenv("MVK_CONFIG_FULL_IMAGE_VIEW_SWIZZLE", "1", 1); // MoltenVK - enable full component swizzling support. setenv("MVK_CONFIG_FULL_IMAGE_VIEW_SWIZZLE", "1", 1); // MoltenVK - enable full component swizzling support.
setenv("MVK_CONFIG_SWAPCHAIN_MIN_MAG_FILTER_USE_NEAREST", "0", 1); // MoltenVK - use linear surface scaling. TODO: remove when full DPI scaling is implemented. setenv("MVK_CONFIG_SWAPCHAIN_MIN_MAG_FILTER_USE_NEAREST", "0", 1); // MoltenVK - use linear surface scaling. TODO: remove when full DPI scaling is implemented.

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@@ -41,6 +41,7 @@
#include "core/crypto/crypto_core.h" #include "core/crypto/crypto_core.h"
#include "core/io/file_access.h" #include "core/io/file_access.h"
#include "core/os/main_loop.h" #include "core/os/main_loop.h"
#include "core/profiling/profiling.h"
#include "core/version_generated.gen.h" #include "core/version_generated.gen.h"
#include "drivers/apple/os_log_logger.h" #include "drivers/apple/os_log_logger.h"
#include "main/main.h" #include "main/main.h"
@@ -1080,6 +1081,8 @@ static void handle_interrupt(int sig) {
} }
void OS_MacOS_NSApp::start_main() { void OS_MacOS_NSApp::start_main() {
godot_init_profiler();
Error err; Error err;
@autoreleasepool { @autoreleasepool {
err = Main::setup(execpath, argc, argv); err = Main::setup(execpath, argc, argv);

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@@ -30,6 +30,7 @@
#import "os_visionos.h" #import "os_visionos.h"
#include "core/profiling/profiling.h"
#import "drivers/apple_embedded/godot_app_delegate.h" #import "drivers/apple_embedded/godot_app_delegate.h"
#import "drivers/apple_embedded/main_utilities.h" #import "drivers/apple_embedded/main_utilities.h"
#include "main/main.h" #include "main/main.h"
@@ -50,6 +51,8 @@ int apple_embedded_main(int argc, char **argv) {
char *fargv[64]; char *fargv[64];
argc = process_args(argc, argv, fargv); argc = process_args(argc, argv, fargv);
godot_init_profiler();
Error err = Main::setup(fargv[0], argc - 1, &fargv[1], false); Error err = Main::setup(fargv[0], argc - 1, &fargv[1], false);
if (err != OK) { if (err != OK) {

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@@ -35,6 +35,7 @@
#include "core/config/engine.h" #include "core/config/engine.h"
#include "core/io/file_access.h" #include "core/io/file_access.h"
#include "core/io/resource_loader.h" #include "core/io/resource_loader.h"
#include "core/profiling/profiling.h"
#include "main/main.h" #include "main/main.h"
#include "scene/main/scene_tree.h" #include "scene/main/scene_tree.h"
#include "scene/main/window.h" // SceneTree only forward declares it. #include "scene/main/window.h" // SceneTree only forward declares it.
@@ -126,6 +127,8 @@ void print_web_header() {
/// When calling main, it is assumed FS is setup and synced. /// When calling main, it is assumed FS is setup and synced.
extern EMSCRIPTEN_KEEPALIVE int godot_web_main(int argc, char *argv[]) { extern EMSCRIPTEN_KEEPALIVE int godot_web_main(int argc, char *argv[]) {
godot_init_profiler();
os = new OS_Web(); os = new OS_Web();
#ifdef TOOLS_ENABLED #ifdef TOOLS_ENABLED

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@@ -30,6 +30,7 @@
#include "os_windows.h" #include "os_windows.h"
#include "core/profiling/profiling.h"
#include "main/main.h" #include "main/main.h"
#include <clocale> #include <clocale>
@@ -66,6 +67,8 @@ char *wc_to_utf8(const wchar_t *wc) {
} }
int widechar_main(int argc, wchar_t **argv) { int widechar_main(int argc, wchar_t **argv) {
godot_init_profiler();
OS_Windows os(nullptr); OS_Windows os(nullptr);
setlocale(LC_CTYPE, ""); setlocale(LC_CTYPE, "");