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Add profiler option to SCons builds.

Add `tracy` option to `profiler`. If set, a tracy profiling client will be injected into the Godot binary.

# Conflicts:
#	platform/linuxbsd/godot_linuxbsd.cpp
This commit is contained in:
Lukas Tenbrink
2025-04-01 19:00:42 +02:00
parent 6fd949a6dc
commit e80194e31f
14 changed files with 266 additions and 0 deletions

View File

@@ -35,6 +35,7 @@
#include "core/config/engine.h"
#include "core/io/file_access.h"
#include "core/io/resource_loader.h"
#include "core/profiling/profiling.h"
#include "main/main.h"
#include "scene/main/scene_tree.h"
#include "scene/main/window.h" // SceneTree only forward declares it.
@@ -126,6 +127,8 @@ void print_web_header() {
/// When calling main, it is assumed FS is setup and synced.
extern EMSCRIPTEN_KEEPALIVE int godot_web_main(int argc, char *argv[]) {
godot_init_profiler();
os = new OS_Web();
#ifdef TOOLS_ENABLED