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Correctly set up shortcut context in the shader editor

This commit is contained in:
Yuri Sizov
2023-11-08 13:07:31 +01:00
parent 3e7f638d7b
commit e7dba3b064

View File

@@ -609,6 +609,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
vb->add_child(menu_hb); vb->add_child(menu_hb);
file_menu = memnew(MenuButton); file_menu = memnew(MenuButton);
file_menu->set_text(TTR("File")); file_menu->set_text(TTR("File"));
file_menu->set_shortcut_context(main_split);
file_menu->get_popup()->add_item(TTR("New Shader"), FILE_NEW); file_menu->get_popup()->add_item(TTR("New Shader"), FILE_NEW);
file_menu->get_popup()->add_item(TTR("New Shader Include"), FILE_NEW_INCLUDE); file_menu->get_popup()->add_item(TTR("New Shader Include"), FILE_NEW_INCLUDE);
file_menu->get_popup()->add_separator(); file_menu->get_popup()->add_separator();