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Improve visual feedback when using the motion vectors debug view option.
Replaces the current method of showing the raw values of the motion vectors buffer to display a grid of lines instead with a new shader.
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@@ -32,6 +32,7 @@
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#define DEBUG_EFFECTS_RD_H
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#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
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#include "servers/rendering/renderer_rd/shaders/effects/motion_vectors.glsl.gen.h"
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#include "servers/rendering/renderer_rd/shaders/effects/shadow_frustum.glsl.gen.h"
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#include "servers/rendering/renderer_scene_render.h"
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@@ -70,6 +71,18 @@ private:
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PipelineCacheRD pipelines[SFP_MAX];
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} shadow_frustum;
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struct MotionVectorsPushConstant {
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float velocity_resolution[2];
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float pad[2];
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};
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struct {
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MotionVectorsShaderRD shader;
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RID shader_version;
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PipelineCacheRD pipeline;
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MotionVectorsPushConstant push_constant;
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} motion_vectors;
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void _create_frustum_arrays();
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protected:
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@@ -78,6 +91,7 @@ public:
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~DebugEffects();
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void draw_shadow_frustum(RID p_light, const Projection &p_cam_projection, const Transform3D &p_cam_transform, RID p_dest_fb, const Rect2 p_rect);
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void draw_motion_vectors(RID p_velocity, RID p_dest_fb, Size2i p_velocity_size);
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};
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} // namespace RendererRD
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