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#18051: Remove redundant casts and 'using', 'else', 'this' statements
(cherry picked from commit 0ef3e0577b)
This commit is contained in:
committed by
Hein-Pieter van Braam
parent
95004aafb2
commit
e7b97af276
@@ -1,5 +1,4 @@
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using System;
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#if REAL_T_IS_DOUBLE
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using real_t = System.Double;
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#else
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@@ -81,7 +80,7 @@ namespace Godot
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if (Mathf.Abs(denom) <= Mathf.Epsilon)
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return new Vector3();
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Vector3 result = (b.normal.Cross(c.normal) * this.d) +
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Vector3 result = (b.normal.Cross(c.normal) * d) +
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(c.normal.Cross(normal) * b.d) +
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(normal.Cross(b.normal) * c.d);
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@@ -198,8 +197,8 @@ namespace Godot
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{
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return String.Format("({0}, {1})", new object[]
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{
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this.normal.ToString(),
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this.d.ToString()
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normal.ToString(),
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d.ToString()
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});
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}
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@@ -207,8 +206,8 @@ namespace Godot
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{
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return String.Format("({0}, {1})", new object[]
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{
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this.normal.ToString(format),
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this.d.ToString(format)
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normal.ToString(format),
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d.ToString(format)
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});
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}
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}
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