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Merge pull request #42201 from clayjohn/Vulkan-new-glow
Optimize Glow with local memory
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@@ -723,7 +723,7 @@ private:
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/// Glow
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bool glow_enabled = false;
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int glow_levels = (1 << 2) | (1 << 4);
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Vector<float> glow_levels;
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float glow_intensity = 0.8;
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float glow_strength = 1.0;
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float glow_bloom = 0.0;
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@@ -1532,7 +1532,7 @@ public:
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bool is_environment(RID p_env) const;
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void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap);
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void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap);
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void environment_glow_set_use_bicubic_upscale(bool p_enable);
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void environment_glow_set_use_high_quality(bool p_enable);
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