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Fix input action pressed state not changing for quick joystick movements.
fixes #6488
Also removes a bunch of dead code related to checking if a joystick axis is pressed.
(cherry picked from commit 84783fe77b)
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committed by
Rémi Verschelde
parent
6a0d47f34c
commit
e788ffff65
@@ -794,6 +794,13 @@ uint32_t InputDefault::joy_axis(uint32_t p_last_id, int p_device, int p_axis, co
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return p_last_id;
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}
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if (ABS(joy.last_axis[p_axis]) > 0.5 && joy.last_axis[p_axis] * p_value.value < 0) {
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//changed direction quickly, insert fake event to release pending inputmap actions
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JoyAxis jx;
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jx.min = p_value.min;
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jx.value = p_value.value < 0 ? 0.1 : -0.1;
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p_last_id = joy_axis(p_last_id, p_device, p_axis, jx);
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}
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joy.last_axis[p_axis] = p_value.value;
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float val = p_value.min == 0 ? -1.0f + 2.0f * p_value.value : p_value.value;
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