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Fix input action pressed state not changing for quick joystick movements.

fixes #6488
Also removes a bunch of dead code related to checking if a joystick axis is pressed.

(cherry picked from commit 84783fe77b)
This commit is contained in:
Andreas Haas
2016-09-15 19:30:35 +02:00
committed by Rémi Verschelde
parent 6a0d47f34c
commit e788ffff65
4 changed files with 8 additions and 60 deletions

View File

@@ -204,7 +204,7 @@ bool InputEvent::is_pressed() const {
case MOUSE_BUTTON: return mouse_button.pressed;
case JOYSTICK_BUTTON: return joy_button.pressed;
case SCREEN_TOUCH: return screen_touch.pressed;
case JOYSTICK_MOTION: return InputMap::get_singleton()->event_is_joy_motion_action_pressed(*this);
case JOYSTICK_MOTION: return ABS(joy_motion.axis_value) > 0.5;
case ACTION: return action.pressed;
default: {}
}