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Fix input action pressed state not changing for quick joystick movements.
fixes #6488
Also removes a bunch of dead code related to checking if a joystick axis is pressed.
(cherry picked from commit 84783fe77b)
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committed by
Rémi Verschelde
parent
6a0d47f34c
commit
e788ffff65
@@ -70,7 +70,6 @@ public:
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const List<InputEvent> *get_action_list(const StringName& p_action);
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bool event_is_action(const InputEvent& p_event, const StringName& p_action) const;
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bool event_is_joy_motion_action_pressed(const InputEvent& p_event) const;
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void load_from_globals();
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