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Remake resource thread safety and API
* Ensures thread safety when resources are destroyed. * Simplified API by always forcing `ResourceCache::get_ref`, which needs less hacks and is fully thread safe. * Removed RWLock for resources because its not possible to use for the new logic. Should not be a problem. Supersedes #57533
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@@ -803,7 +803,7 @@ public:
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//if the script is not in use by anyone, we can safely assume whatever we got is not casting to it.
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return 1;
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}
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Ref<Script> cast_script = Ref<Resource>(ResourceCache::get(script));
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Ref<Script> cast_script = ResourceCache::get_ref(script);
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if (!cast_script.is_valid()) {
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r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
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r_error_str = "Script path is not a script: " + script;
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@@ -377,7 +377,7 @@ void VisualScriptFunctionCall::_update_method_cache() {
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}
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if (ResourceCache::has(base_script)) {
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script = Ref<Resource>(ResourceCache::get(base_script));
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script = ResourceCache::get_ref(base_script);
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} else {
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return;
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}
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@@ -587,7 +587,7 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const
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}
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if (ResourceCache::has(base_script)) {
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Ref<Script> script = Ref<Resource>(ResourceCache::get(base_script));
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Ref<Script> script = ResourceCache::get_ref(base_script);
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if (script.is_valid()) {
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property.hint = PROPERTY_HINT_METHOD_OF_SCRIPT;
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property.hint_string = itos(script->get_instance_id());
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@@ -1178,7 +1178,7 @@ void VisualScriptPropertySet::_update_cache() {
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}
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if (ResourceCache::has(base_script)) {
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script = Ref<Resource>(ResourceCache::get(base_script));
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script = ResourceCache::get_ref(base_script);
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} else {
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return;
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}
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@@ -1338,7 +1338,7 @@ void VisualScriptPropertySet::_validate_property(PropertyInfo &property) const {
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}
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if (ResourceCache::has(base_script)) {
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Ref<Script> script = Ref<Resource>(ResourceCache::get(base_script));
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Ref<Script> script = ResourceCache::get_ref(base_script);
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if (script.is_valid()) {
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property.hint = PROPERTY_HINT_PROPERTY_OF_SCRIPT;
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property.hint_string = itos(script->get_instance_id());
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@@ -1864,7 +1864,7 @@ void VisualScriptPropertyGet::_update_cache() {
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}
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if (ResourceCache::has(base_script)) {
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script = Ref<Resource>(ResourceCache::get(base_script));
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script = ResourceCache::get_ref(base_script);
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} else {
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return;
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}
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@@ -2044,7 +2044,7 @@ void VisualScriptPropertyGet::_validate_property(PropertyInfo &property) const {
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}
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if (ResourceCache::has(base_script)) {
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Ref<Script> script = Ref<Resource>(ResourceCache::get(base_script));
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Ref<Script> script = ResourceCache::get_ref(base_script);
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if (script.is_valid()) {
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property.hint = PROPERTY_HINT_PROPERTY_OF_SCRIPT;
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property.hint_string = itos(script->get_instance_id());
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