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Make secondary handle 50% transparent in Path editor to distinguish from
main handle; Add close curve icon in Path editor UI; Fixed mixed EOL
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@@ -1,31 +1,31 @@
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/*************************************************************************/
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/* spatial_editor_gizmos.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*************************************************************************/
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/* spatial_editor_gizmos.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "spatial_editor_gizmos.h"
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#include "geometry.h"
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#include "scene/3d/camera.h"
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@@ -191,7 +191,10 @@ void SpatialGizmoTool::add_handles(const Vector<Vector3> &p_handles, bool p_bill
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a.resize(VS::ARRAY_MAX);
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a[VS::ARRAY_VERTEX]=p_handles;
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mesh->add_surface(Mesh::PRIMITIVE_POINTS,a);
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mesh->surface_set_material(0,SpatialEditorGizmos::singleton->handle2_material);
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if (!p_secondary)
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mesh->surface_set_material(0,SpatialEditorGizmos::singleton->handle2_material);
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else
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mesh->surface_set_material(0,SpatialEditorGizmos::singleton->handle2_secondary_material);
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#else
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@@ -2131,6 +2134,9 @@ SpatialEditorGizmos::SpatialEditorGizmos() {
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handle2_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1));
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handle2_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
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handle2_secondary_material = handle2_material->duplicate();
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handle2_secondary_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1,.5));
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light_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
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light_material->set_flag(Material::FLAG_UNSHADED, true);
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light_material->set_line_width(3.0);
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