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Clamp Decal's upper/lower fade to positive values
Negative easing values result in broken rendering.
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@@ -72,7 +72,7 @@ real_t Decal::get_albedo_mix() const {
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}
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void Decal::set_upper_fade(real_t p_fade) {
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upper_fade = p_fade;
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upper_fade = MAX(p_fade, 0.0);
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RS::get_singleton()->decal_set_fade(decal, upper_fade, lower_fade);
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}
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@@ -81,7 +81,7 @@ real_t Decal::get_upper_fade() const {
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}
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void Decal::set_lower_fade(real_t p_fade) {
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lower_fade = p_fade;
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lower_fade = MAX(p_fade, 0.0);
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RS::get_singleton()->decal_set_fade(decal, upper_fade, lower_fade);
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}
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