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Makes the expression node to apply expression only when the focus leaves out

This commit is contained in:
Chaosus
2019-05-22 07:39:08 +03:00
parent e2375f487c
commit e70ea5d97b
2 changed files with 9 additions and 28 deletions

View File

@@ -84,8 +84,6 @@ class VisualShaderEditor : public VBoxContainer {
LineEdit *node_filter;
RichTextLabel *node_desc;
Timer *build_timer;
void _tools_menu_option(int p_idx);
void _show_members_dialog(bool at_mouse_pos);
@@ -184,10 +182,7 @@ class VisualShaderEditor : public VBoxContainer {
void _change_output_port_type(int p_type, int p_node, int p_port);
void _change_output_port_name(const String &p_text, Object *line_edit, int p_node, int p_port);
void _start_rebuild_timer(int p_delay);
void _set_expression(int p_node);
void _rebuild_timeout();
void _expression_focus_out(Object *text_edit, int p_node);
void _set_node_size(int p_type, int p_node, const Size2 &p_size);
void _node_resized(const Vector2 &p_new_size, int p_type, int p_node);