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mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

Makes the expression node to apply expression only when the focus leaves out

This commit is contained in:
Chaosus
2019-05-22 07:39:08 +03:00
parent e2375f487c
commit e70ea5d97b
2 changed files with 9 additions and 28 deletions

View File

@@ -701,7 +701,7 @@ void VisualShaderEditor::_update_graph() {
expression_box->set_context_menu_enabled(false);
expression_box->set_show_line_numbers(true);
expression_box->connect("text_changed", this, "_set_expression", varray(nodes[n_i]), CONNECT_DEFERRED);
expression_box->connect("focus_exited", this, "_expression_focus_out", varray(expression_box, nodes[n_i]));
}
if (!uniform.is_valid()) {
@@ -915,7 +915,7 @@ void VisualShaderEditor::_remove_output_port(int p_node, int p_port) {
undo_redo->commit_action();
}
void VisualShaderEditor::_set_expression(int p_node) {
void VisualShaderEditor::_expression_focus_out(Object *text_edit, int p_node) {
VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
Ref<VisualShaderNodeExpression> node = visual_shader->get_node(type, p_node);
@@ -923,24 +923,19 @@ void VisualShaderEditor::_set_expression(int p_node) {
return;
}
TextEdit *expression_box = Object::cast_to<TextEdit>(node->get_control(0));
TextEdit *expression_box = Object::cast_to<TextEdit>(text_edit);
if (node->get_expression() == expression_box->get_text())
return;
undo_redo->create_action(TTR("Set expression"));
undo_redo->add_do_method(node.ptr(), "set_expression", expression_box->get_text());
undo_redo->add_undo_method(node.ptr(), "set_expression", node->get_expression());
undo_redo->add_do_method(this, "_start_rebuild_timer", 1.0);
undo_redo->add_do_method(this, "_rebuild");
undo_redo->add_undo_method(this, "_rebuild");
undo_redo->commit_action();
}
void VisualShaderEditor::_start_rebuild_timer(int p_delay) {
build_timer->start(p_delay);
}
void VisualShaderEditor::_rebuild_timeout() {
_rebuild();
}
void VisualShaderEditor::_rebuild() {
EditorNode::get_singleton()->get_log()->clear();
visual_shader->rebuild();
@@ -1797,9 +1792,7 @@ void VisualShaderEditor::_bind_methods() {
ClassDB::bind_method("_rebuild", &VisualShaderEditor::_rebuild);
ClassDB::bind_method("_update_graph", &VisualShaderEditor::_update_graph);
ClassDB::bind_method("_update_options_menu", &VisualShaderEditor::_update_options_menu);
ClassDB::bind_method("_start_rebuild_timer", &VisualShaderEditor::_start_rebuild_timer);
ClassDB::bind_method("_set_expression", &VisualShaderEditor::_set_expression);
ClassDB::bind_method("_rebuild_timeout", &VisualShaderEditor::_rebuild_timeout);
ClassDB::bind_method("_expression_focus_out", &VisualShaderEditor::_expression_focus_out);
ClassDB::bind_method("_add_node", &VisualShaderEditor::_add_node);
ClassDB::bind_method("_node_dragged", &VisualShaderEditor::_node_dragged);
ClassDB::bind_method("_connection_request", &VisualShaderEditor::_connection_request);
@@ -2287,13 +2280,6 @@ VisualShaderEditor::VisualShaderEditor() {
add_child(property_editor);
property_editor->connect("variant_changed", this, "_port_edited");
// BUILD TIMER FOR EXPRESSION NODES
build_timer = memnew(Timer);
add_child(build_timer);
build_timer->connect("timeout", this, "_rebuild_timeout");
build_timer->set_one_shot(true);
}
void VisualShaderEditorPlugin::edit(Object *p_object) {