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mirror of https://github.com/godotengine/godot.git synced 2025-11-09 12:50:35 +00:00

Improvements of state machine

- Open the menu to add new animation nodes by dragging the transitions to
empty areas and automatically connecting them.
- Adds box selection to the state machine.
- Add feature to group/ungroup selected nodes in a "sub" state machine.
- Add start/end node by default. In addition, add new color to these
nodes to differentiate then.
- Add tooltip for transitions to show the connection "from -> to".
- Add new "type" of transition line when multiple transitions are
grouped.
- Add popup to connect nodes in sub state machine.
- Add dialog to select which nodes can be deleted when they are grouped.
- Add classes:
	AnimationNodeStartState
	AnimationNodeEndState
	EditorAnimationMultiTransitionEdit
- Implements disabled transition

API Changes:
- Now it's posible to add transitions between state machines,
`AnimationNodeStateMachine::add_transition` will works with relative path,
this means you can use it like this `add_transition("Idle", "Walk", tr)`
or `add_transition("Idle", "StateMachine/Shoot)`.
This commit is contained in:
Guilherme Felipe
2018-12-16 12:43:20 -02:00
committed by Guilherme Felipe de C. G. da Silva
parent 78193788d0
commit e7056c195d
6 changed files with 1504 additions and 380 deletions

View File

@@ -50,13 +50,13 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
Button *tool_select = nullptr;
Button *tool_create = nullptr;
Button *tool_connect = nullptr;
Button *tool_group = nullptr;
Button *tool_ungroup = nullptr;
Popup *name_edit_popup = nullptr;
LineEdit *name_edit = nullptr;
HBoxContainer *tool_erase_hb = nullptr;
Button *tool_erase = nullptr;
Button *tool_autoplay = nullptr;
Button *tool_end = nullptr;
OptionButton *transition_mode = nullptr;
OptionButton *play_mode = nullptr;
@@ -64,6 +64,7 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
PanelContainer *panel = nullptr;
StringName selected_node;
Set<StringName> selected_nodes;
HScrollBar *h_scroll = nullptr;
VScrollBar *v_scroll = nullptr;
@@ -81,18 +82,31 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
static AnimationNodeStateMachineEditor *singleton;
void _state_machine_gui_input(const Ref<InputEvent> &p_event);
void _connection_draw(const Vector2 &p_from, const Vector2 &p_to, AnimationNodeStateMachineTransition::SwitchMode p_mode, bool p_enabled, bool p_selected, bool p_travel, bool p_auto_advance);
void _connection_draw(const Vector2 &p_from, const Vector2 &p_to, AnimationNodeStateMachineTransition::SwitchMode p_mode, bool p_enabled, bool p_selected, bool p_travel, bool p_auto_advance, bool p_multi_transitions);
void _state_machine_draw();
void _state_machine_pos_draw();
void _update_graph();
PopupMenu *menu = nullptr;
PopupMenu *connect_menu = nullptr;
PopupMenu *state_machine_menu = nullptr;
PopupMenu *end_menu = nullptr;
PopupMenu *animations_menu = nullptr;
Vector<String> animations_to_add;
Vector<String> nodes_to_connect;
Vector2 add_node_pos;
ConfirmationDialog *delete_window;
Tree *delete_tree;
bool box_selecting = false;
Point2 box_selecting_from;
Point2 box_selecting_to;
Rect2 box_selecting_rect;
Set<StringName> previous_selected;
bool dragging_selected_attempt = false;
bool dragging_selected = false;
Vector2 drag_from;
@@ -107,6 +121,7 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
void _add_menu_type(int p_index);
void _add_animation_type(int p_index);
void _connect_to(int p_index);
void _removed_from_graph();
@@ -131,12 +146,34 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
bool disabled = false;
bool auto_advance = false;
float width = 0;
bool selected;
bool travel;
bool hidden;
int transition_index;
Vector<TransitionLine> multi_transitions;
};
Vector<TransitionLine> transition_lines;
struct NodeUR {
StringName name;
Ref<AnimationNode> node;
Vector2 position;
};
struct TransitionUR {
StringName new_from;
StringName new_to;
StringName old_from;
StringName old_to;
Ref<AnimationNodeStateMachineTransition> transition;
};
StringName selected_transition_from;
StringName selected_transition_to;
int selected_transition_index;
TransitionLine selected_multi_transition;
void _add_transition(const bool p_nested_action = false);
StringName over_node;
int over_node_what = -1;
@@ -150,10 +187,19 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
void _clip_src_line_to_rect(Vector2 &r_from, const Vector2 &p_to, const Rect2 &p_rect);
void _clip_dst_line_to_rect(const Vector2 &p_from, Vector2 &r_to, const Rect2 &p_rect);
void _erase_selected();
void _erase_selected(const bool p_nested_action = false);
void _update_mode();
void _autoplay_selected();
void _end_selected();
void _open_menu(const Vector2 &p_position);
void _open_connect_menu(const Vector2 &p_position);
bool _create_submenu(PopupMenu *p_menu, Ref<AnimationNodeStateMachine> p_nodesm, const StringName &p_name, const StringName &p_path, bool from_root = false, Vector<Ref<AnimationNodeStateMachine>> p_parents = Vector<Ref<AnimationNodeStateMachine>>());
void _stop_connecting();
void _group_selected_nodes();
void _ungroup_selected_nodes();
void _delete_selected();
void _delete_all();
void _delete_tree_draw();
bool last_active = false;
StringName last_blend_from_node;
@@ -188,4 +234,26 @@ public:
AnimationNodeStateMachineEditor();
};
class EditorAnimationMultiTransitionEdit : public RefCounted {
GDCLASS(EditorAnimationMultiTransitionEdit, RefCounted);
struct Transition {
StringName from;
StringName to;
Ref<AnimationNodeStateMachineTransition> transition;
};
Vector<Transition> transitions;
protected:
bool _set(const StringName &p_name, const Variant &p_property);
bool _get(const StringName &p_name, Variant &r_property) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
public:
void add_transition(const StringName &p_from, const StringName &p_to, Ref<AnimationNodeStateMachineTransition> p_transition);
EditorAnimationMultiTransitionEdit(){};
};
#endif // ANIMATION_STATE_MACHINE_EDITOR_H