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Fixed antialiased option for Polygon2D / Line2D
Polygon2D: The property wasn't used anymore after switching from canvas_item_add_polygon() to canvas_item_add_triangle_array() for drawing. Line2D: Added the same property as for Polygon2D & fixed smooth line drawing to use indices correctly. Fixes #26823
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@@ -781,7 +781,7 @@ void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2
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canvas_item->commands.push_back(polygon);
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}
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void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count, RID p_normal_map) {
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void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count, RID p_normal_map, bool p_antialiased) {
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Item *canvas_item = canvas_item_owner.getornull(p_item);
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ERR_FAIL_COND(!canvas_item);
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@@ -820,7 +820,7 @@ void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector
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polygon->weights = p_weights;
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polygon->indices = indices;
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polygon->count = count;
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polygon->antialiased = false;
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polygon->antialiased = p_antialiased;
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canvas_item->rect_dirty = true;
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canvas_item->commands.push_back(polygon);
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