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Added indirect drawing functionality to MultiMesh
Update doc/classes/RenderingServer.xml Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
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@@ -457,7 +457,12 @@ public:
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MULTIMESH_INTERP_QUALITY_HIGH,
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};
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virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) = 0;
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protected:
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#ifndef DISABLE_DEPRECATED
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void _multimesh_allocate_data_bind_compat_99455(RID p_multimesh, int p_instances, MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data);
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#endif
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public:
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virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false, bool p_use_indirect = false) = 0;
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virtual int multimesh_get_instance_count(RID p_multimesh) const = 0;
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virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0;
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@@ -478,6 +483,7 @@ public:
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virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const = 0;
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virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) = 0;
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virtual RID multimesh_get_command_buffer_rd_rid(RID p_multimesh) const = 0;
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virtual RID multimesh_get_buffer_rd_rid(RID p_multimesh) const = 0;
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virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const = 0;
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