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Added indirect drawing functionality to MultiMesh
Update doc/classes/RenderingServer.xml Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
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@@ -382,7 +382,7 @@ public:
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FUNCRIDSPLIT(multimesh)
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FUNC5(multimesh_allocate_data, RID, int, MultimeshTransformFormat, bool, bool)
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FUNC6(multimesh_allocate_data, RID, int, MultimeshTransformFormat, bool, bool, bool)
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FUNC1RC(int, multimesh_get_instance_count, RID)
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FUNC2(multimesh_set_mesh, RID, RID)
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@@ -403,6 +403,7 @@ public:
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FUNC2RC(Color, multimesh_instance_get_custom_data, RID, int)
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FUNC2(multimesh_set_buffer, RID, const Vector<float> &)
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FUNC1RC(RID, multimesh_get_command_buffer_rd_rid, RID)
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FUNC1RC(RID, multimesh_get_buffer_rd_rid, RID)
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FUNC1RC(Vector<float>, multimesh_get_buffer, RID)
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