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Added indirect drawing functionality to MultiMesh

Update doc/classes/RenderingServer.xml

Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
This commit is contained in:
David House
2024-11-19 08:34:01 -06:00
parent d19147e09a
commit e6daec9cf8
17 changed files with 143 additions and 15 deletions

View File

@@ -382,7 +382,7 @@ public:
FUNCRIDSPLIT(multimesh)
FUNC5(multimesh_allocate_data, RID, int, MultimeshTransformFormat, bool, bool)
FUNC6(multimesh_allocate_data, RID, int, MultimeshTransformFormat, bool, bool, bool)
FUNC1RC(int, multimesh_get_instance_count, RID)
FUNC2(multimesh_set_mesh, RID, RID)
@@ -403,6 +403,7 @@ public:
FUNC2RC(Color, multimesh_instance_get_custom_data, RID, int)
FUNC2(multimesh_set_buffer, RID, const Vector<float> &)
FUNC1RC(RID, multimesh_get_command_buffer_rd_rid, RID)
FUNC1RC(RID, multimesh_get_buffer_rd_rid, RID)
FUNC1RC(Vector<float>, multimesh_get_buffer, RID)