1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Change set_drag_forwarding() to use callables.

* This solution is much cleaner than the one in 3.x thanks to the use of callables.
* Works without issues in any language (no need to worry about camel or snake case).
* Editor code uses a compatibility function (too much work to redo).

Fixes #59899
This commit is contained in:
Juan Linietsky
2023-01-09 19:24:36 +01:00
parent f5f7d11ac4
commit e6a4debede
30 changed files with 86 additions and 113 deletions

View File

@@ -728,7 +728,7 @@ TileSetEditor::TileSetEditor() {
sources_list->add_user_signal(MethodInfo("sort_request"));
sources_list->connect("sort_request", callable_mp(this, &TileSetEditor::_update_sources_list).bind(-1));
sources_list->set_texture_filter(CanvasItem::TEXTURE_FILTER_NEAREST);
sources_list->set_drag_forwarding(this);
sources_list->set_drag_forwarding_compat(this);
split_container_left_side->add_child(sources_list);
HBoxContainer *sources_bottom_actions = memnew(HBoxContainer);