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Change set_drag_forwarding() to use callables.
* This solution is much cleaner than the one in 3.x thanks to the use of callables. * Works without issues in any language (no need to worry about camel or snake case). * Editor code uses a compatibility function (too much work to redo). Fixes #59899
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@@ -1408,7 +1408,7 @@ SpriteFramesEditor::SpriteFramesEditor() {
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frame_list->set_max_columns(0);
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frame_list->set_icon_mode(ItemList::ICON_MODE_TOP);
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frame_list->set_max_text_lines(2);
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frame_list->set_drag_forwarding(this);
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frame_list->set_drag_forwarding_compat(this);
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frame_list->connect("gui_input", callable_mp(this, &SpriteFramesEditor::_frame_list_gui_input));
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frame_list->connect("item_selected", callable_mp(this, &SpriteFramesEditor::_frame_list_item_selected));
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