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Change set_drag_forwarding() to use callables.
* This solution is much cleaner than the one in 3.x thanks to the use of callables. * Works without issues in any language (no need to worry about camel or snake case). * Editor code uses a compatibility function (too much work to redo). Fixes #59899
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@@ -813,7 +813,7 @@ void Skeleton3DEditor::create_editors() {
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joint_tree->set_v_size_flags(SIZE_EXPAND_FILL);
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joint_tree->set_h_size_flags(SIZE_EXPAND_FILL);
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joint_tree->set_allow_rmb_select(true);
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joint_tree->set_drag_forwarding(this);
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joint_tree->set_drag_forwarding_compat(this);
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s_con->add_child(joint_tree);
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pose_editor = memnew(BoneTransformEditor(skeleton));
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