1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

Fix more scrollbar anchorings

This commit is contained in:
Michael Alexsander
2020-01-14 08:25:55 -03:00
parent dbbfade584
commit e69593842e
2 changed files with 19 additions and 0 deletions

View File

@@ -178,6 +178,7 @@ void TextureRegionEditor::_region_draw() {
scroll_rect.size += scroll_margin * 2;
updating_scroll = true;
hscroll->set_min(scroll_rect.position.x);
hscroll->set_max(scroll_rect.position.x + scroll_rect.size.x);
if (ABS(scroll_rect.position.x - (scroll_rect.position.x + scroll_rect.size.x)) <= scroll_margin.x) {
@@ -198,6 +199,14 @@ void TextureRegionEditor::_region_draw() {
vscroll->set_page(scroll_margin.y);
vscroll->set_value(draw_ofs.y);
}
Size2 hmin = hscroll->get_combined_minimum_size();
Size2 vmin = vscroll->get_combined_minimum_size();
// Avoid scrollbar overlapping.
hscroll->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, vscroll->is_visible() ? -vmin.width : 0);
vscroll->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, hscroll->is_visible() ? -hmin.height : 0);
updating_scroll = false;
if (node_ninepatch || obj_styleBox.is_valid()) {