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[Editor] Simplify native menu icon generation.
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@@ -2617,18 +2617,6 @@ Variant Window::get_theme_item(Theme::DataType p_data_type, const StringName &p_
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Ref<Texture2D> Window::get_editor_theme_icon(const StringName &p_name) const {
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return get_theme_icon(p_name, SNAME("EditorIcons"));
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}
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Ref<Texture2D> Window::get_editor_theme_native_menu_icon(const StringName &p_name, bool p_global_menu, bool p_dark_mode) const {
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if (!p_global_menu) {
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return get_theme_icon(p_name, SNAME("EditorIcons"));
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}
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if (p_dark_mode && has_theme_icon(String(p_name) + "Dark", SNAME("EditorIcons"))) {
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return get_theme_icon(String(p_name) + "Dark", SNAME("EditorIcons"));
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} else if (!p_dark_mode && has_theme_icon(String(p_name) + "Light", SNAME("EditorIcons"))) {
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return get_theme_icon(String(p_name) + "Light", SNAME("EditorIcons"));
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}
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return get_theme_icon(p_name, SNAME("EditorIcons"));
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}
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#endif
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bool Window::has_theme_icon(const StringName &p_name, const StringName &p_theme_type) const {
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@@ -495,7 +495,6 @@ public:
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Variant get_theme_item(Theme::DataType p_data_type, const StringName &p_name, const StringName &p_theme_type = StringName()) const;
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#ifdef TOOLS_ENABLED
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Ref<Texture2D> get_editor_theme_icon(const StringName &p_name) const;
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Ref<Texture2D> get_editor_theme_native_menu_icon(const StringName &p_name, bool p_global_menu, bool p_dark_mode) const;
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#endif
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bool has_theme_icon_override(const StringName &p_name) const;
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